simpleguics2pygame — sound¶
simpleguics2pygame module: simpleguics2pygame/sound.
Class Sound.
Piece of SimpleGUICS2Pygame. https://bitbucket.org/OPiMedia/simpleguics2pygame
license: | GPLv3 — Copyright (C) 2015-2016, 2020 Olivier Pirson |
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author: | Olivier Pirson — http://www.opimedia.be/ |
version: | November 29, 2020 |
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class
SimpleGUICS2Pygame.simpleguics2pygame.sound.
_LocalSound
(filename)[source]¶ Child of Sound to load local file sound.
(Not available in SimpleGUI of CodeSkulptor.)
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class
SimpleGUICS2Pygame.simpleguics2pygame.sound.
Sound
(url)[source]¶ Sound similar to SimpleGUI Sound of CodeSkulptor.
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__init__
(url)[source]¶ Set a sound (if not Sound._load_disabled).
Don’t use directly, use load_sound().
Parameters: url – str
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__weakref__
¶ list of weak references to the object (if defined)
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_dir_search_first
= '_snd/'¶ load_sound() try first to loading sound from this directory, and next if failed, try to loading from URL.
This local directory is relative to the directory of your program.
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_get_length
()[source]¶ Return the length of this sound in seconds.
(If initialization of this sound was failed then return 0.)
(Not available in SimpleGUI of CodeSkulptor.)
Returns: int or float
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_load_disabled
= False¶ If True then load sounds are disabled.
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SimpleGUICS2Pygame.simpleguics2pygame.sound.
create_sound
(sound_data, sample_rate=8000, num_channels=1)[source]¶ NOT YET IMPLEMENTED! (Return an empty Sound.)
(Available in SimpleGUI of CodeSkulptor but not in CodeSkulptor documentation!)
Parameters: - sound_data – (tuple or list) of (0 <= int < 256)
- sample_rate – int >= 0
- num_channels – int >= 0
Returns: Sound
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SimpleGUICS2Pygame.simpleguics2pygame.sound.
load_sound
(url)[source]¶ Create and return a sound by loading a file from url. Not founded URL and errors are ignored.
SimpleGUICS2Pygame try first to loading sound from Sound._dir_search_first local directory (_snd/ by default), and next if failed, try to loading from url.
This local directory is relative to the directory of your program.
For example,
load_sound('http://commondatastorage.googleapis.com/codeskulptor-assets/jump.ogg')
try first to loading from_snd/commondatastorage.googleapis.com/codeskulptor_assets/jump.ogg
.Supported formats: OGG, WAV and MP3.
If MP3 sound failed on your system read installation of audioread.
(Supported formats by CodeSkulptor are browser dependant.)
(The sound can be started by Sound.play().)
Parameters: url – str (only a valid URL, not local filename) Returns: Sound
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SimpleGUICS2Pygame.simpleguics2pygame.sound.
_load_local_sound
(filename)[source]¶ Create and return a sound by loading a file from filename. Not founded file and errors are ignored.
I recommend to use only Internet resources with the load_sound() function. Then you can use your program both in standard Python and in CodeSkulptor. (See Tips.html#download-medias .)
But if it is necessary, you can load local sound with this “private” function.
Supported formats are the same as the load_sound() function.
(Not available in SimpleGUI of CodeSkulptor.)
Parameters: filename – str (only a valid filename, not URL) Returns: _LocalSound
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SimpleGUICS2Pygame.simpleguics2pygame.sound.
__all__
= ('_LocalSound', 'Sound', 'create_sound', 'load_sound', '_load_local_sound')¶ Built-in immutable sequence.
If no argument is given, the constructor returns an empty tuple. If iterable is specified the tuple is initialized from iterable’s items.
If the argument is a tuple, the return value is the same object.
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